Monday, May 29, 2017

Mystery Draft

Please work on your mystery draft. These are likely to be due Thursday.

Complete your reading of And Then There Were None. There will be a test on this book Thursday.

If you missed these videos the first time through, take some time between periods of procrastination reviewing them for writing advice:

HOMEWORK: Complete And Then There Were None. There will be a test next class.

Wednesday, May 24, 2017

And Then There Were None: Chapters 4-5; Murder Most Foul: How to Write a Mystery

We will read chapter 4 & 5 in class. Finally, we’ll take a look at the Ghastlycrumb Tinies by Edward Gorey. When we’re done, we will go to the lab to complete the following:

Using your character design from last class, choose one of your characters to be murdered. Decide how the character died, and who of your other characters murdered him/her.

Some types of murder for writers to use:
  • suicide (self-inflicted, usually by one of the methods below...)
  • an overdose of drugs
  • poison
  • bludgeoning/concussion
  • stabbing/impaling/cutting
  • shooting
  • hanging
  • choking/asphyxiation/smothering
  • running someone over (usually with a machine, like a car or a train...)
  • crushing someone with a heavy object
  • burying one alive
  • chopping
  • assassination
  • exposure/starvation/hypothermia
  • immolation (catching on fire, or being choked by smoke...)
  • bomb/blown to bits
  • drowning
  • falling from a great height, usually by being pushed
  • devoured by dangerous animal(s)
  • electrocution
Usually, a person resorts to murder when there is no other choice. Murder is often the end result of other crimes.

Writing mysteries require a writer to consider all the possible angles of a scene. Your reader will want to trust that you know the who, what, where, when, how, and why (motive) of the crime. Take a look at this video for some good advice.

Once you decide on these details, use a flow chart graphic to work backward from the crime. You will need to know the solution to the crime before you start writing.

Create a list of clues--separate this list into obvious clues and less obvious. The ones that come to mind first are probably obvious. If you think of it, so will your reader. Your job is to throw a reader off the track by creating or choosing more obscure or difficult clues. Consider what the clues are that lead to the murder. How might the murder lead back to the murderer? This will be your solution.

Once you have a good idea of some clues to leave for your readers, add motives for the other characters you have written into your story. Make sure you have some other suspects. Throw in at least one red herring or false clue for each character or suspect.

It's okay to leave some questions unanswered. It will be the job of your detective or the person solving the crime to come up with these answers to help the reader bridge the logic gap between a clue, a motive, and the real killer. What's at stake for the real murderer? Who stands to gain by the death of your victim? Keep these questions in mind as you plan your story.

Then, using the scene started last class (or by writing a new one--see the previous post), build your mystery draft. You might start with the ending, then write the story to that point, or start at the beginning and use your list of clues/motives/suspects to work in your details. See if you can craft an effective, well-written mystery.

This assignment will be due next Thursday, June 1. Use the time in the lab to plan and write your draft.

HOMEWORK: Complete And Then There Were None (you have Monday off, remember!) Read at your own pace, but try to finish by next Friday (June 2). The more you read, the easier it will be to write your own detective/mystery story draft. Use the reading as a model (particularly about effective mystery writing, building plot, and developing characters & scenes). 

Monday, May 22, 2017

And Then There Were None (character scene exercise)

I had to be downtown at central office today during this period. Please show Mr. Greven some respect and complete the following tasks in class:

And Then There Were None
1. Pair up (or work alone--you may read silently instead of out loud if you are working alone).

2. Read 2 subchapters or sections in chapter 1 out loud (pg. 1-17). Note how the author stays closely connected to the mind and viewpoint of each character.

For example: (from section v, pg. 10)
“General Macarthur looked out of the carriage window. The train was just coming into Exeter, where he had to change. Damnable, these slow branch train lines! This place, Soldier Island, was really no distance at all as the crow flies. He hadn’t got it clear who this fellow Owen was. A friend of Spoof Leggard’s, apparently--and of Johnnie Dyer’s...He’d enjoy a chat about old times.”

Note how Christie starts this section with an action of her character/subject. She provides information about setting effortlessly:...train/Exeter/Soldier Island... She introduces a conflict: Macarthur does know who Owen is, the man who invited him to the island.

Read two other sections and note how this pattern is repeated in those sections as well: the introduction of a character doing something, information about the setting, and an introduction to a conflict. She also gets into the mind of each character, allowing the character to view and have opinions about the setting, the situation, and other characters in the scene. This is good, clean & clear writing. Learn. Your writing should be just as crafted & clear.

3. After reading, choose a crime for each character you will create for this exercise (they can either be a victim or the perpetrator--the person committing the crime). (Here are some examples):

  • Abuse, Assault & battery, blackmail, bomb threat, body snatching, bribery, conspiracy, cyber crimes (hacking), domestic violence, drunk driving, embezzlement, espionage, extortion, forgery, fraud, harassment, hijacking, illegal immigration, kidnapping, lynching, manslaughter, perjury, police brutality, prison escapes, racketeering, ransom, rape, recklessness, riots, robbery, sedition, smuggling, stalking, theft, torture, treason, vandalism, etc.

4. Design your own characters: Each character description should include:
  1. A name
  2. A short physical description
  3. A “motive” that connects the character to the crime you chose in the question above.  
  4. An internal monologue from the perspective or POV of that character. What does the character value? Dislike? Believe in strongly? What does the character notice about a setting, event, or person? Try to include this information in the writing, as Christie does.

Create a list and description of 3-5 characters.

Part II:

5. Read one of the sections from chapter 2 out loud (pg. 19-41).

Notice that in chapter 2, characters speak to one another. The dialogue helps to establish character, attitude or opinion about the setting, situation, or provide details about other characters. Christie reveals motivation, reason for a character to be in a scene, and details about the setting, situation/conflict, or character in the story. Note, also, how dialogue is punctuated.

6. Choose two of your newly created characters from your list/design and write a short scene where the two characters speak to one another. They must say at least 10 lines of dialogue to each other for the scene to be complete. They may talk about anything, although they could talk about a recent crime that took place and incorporate the type of crime/motivation you created in part I.

7. Turn in your work when completed today in the lab.

With time remaining, please read your peers’ children books if they finished. Writers should also read their own work and notice and fix the typos. Remember that sentences start with capital letters and end with punctuation marks! Check your spelling carefully, since many of these books are now public.

Good job!

If you do not see your name here, you may have sent me a file I could not share with the class, or you may have forgotten to turn in your work. Complete the children's book project with any time remaining in class (after you complete the assignment described above!)


If you did not finish your children’s book, please do so and send me your URL link in the comment section of the blog.


HOMEWORK: Please read chapter 3 of And Then There Were None on your own. Bring back your books with you to our next class. Coffeehouse tonight, 7:00 in the Ensemble theater.

Friday, May 19, 2017

Children's Book Project Due!; Mystery Writing & And Then There Was None

Period 3 & 4 (until 10:00)

Please complete your children's book project.

If you finish early, please peruse this information about the most popular writing market: The Mystery.

Click on the links and read/watch the following short videos/articles about writing for the Mystery genre:
TASK (homework): On your blog, write a post where you discuss some of the elements of detective fiction that you learned from these videos/websites. What do you think personally as a reader about this genre? Have you read or seen a lot of mysteries? What do you like or dislike about the genre? What are some tropes that good mystery stories usually seem to have in them? Discuss any of these issues on your blog.

At 10:00, please go to the library to pick up the book And Then There Were None. We'll return to the classroom and begin reading/discussing this book.

All good stories begin with a cast of potential characters in a specific situation (plot/conflict) and location/time period (setting). Luckily, plot and character are going to be the most important for a mystery writer.

So to start, you would do well to create your own cast of potential characters. Here's a site that might help give you some ideas when fleshing out your character(s): Fiction Character Chart

Create 5-10 characters in your journal. Name + brief description. Names can be tricky to start with. You might consult a list of baby names or take names from characters in books or movies. You might also use your middle name or the middle names of your friends/family members. Or look through a phone book.

Some authors like to pick a name then think about a description that goes with that name. Sampson Simpleton might, for example, be very strong--perhaps a physical trainer (Sampson, after all, is a Biblical allusion, and a simpleton is a very dull or simple/stupid person). But names could also be ironic. Maybe Sampson Simpleton is a very smart cookie!

Let's read and see how Agatha Christie sets up her story by focusing on CHARACTER.

HOMEWORK: If you did not complete your children's book in the lab today, please complete it as homework. If you did not get a chance to complete today's blog task, please complete that as well. Finally, please read chapters 1-2 (pg. 1-41) of And Then There Were None for next class. Bring your books with you to next class so we can examine/discuss our reading.

Tuesday, May 16, 2017

Children's Story Project: Day 4

Please continue your children's story project today in the lab. See previous posts for details.

The project is due Friday. Please work toward completion. If you finish early, please use the time to work on Ms. Gamzon's work or late work for my class (science fiction drafts, fantasy drafts, blog posts, poems, etc.)

HOMEWORK: None. Prepare to complete your children's story project to turn in Friday.  Join us Tuesday at 7:00 in the Ensemble theater for our senior coffeehouse. Select and prepare a reading if you'd like to attend.

Sunday, May 14, 2017

Children's Storybook Project: Day 3

Please work on your children's book project. Take your ideas, learn a few tips from the videos and advice below, then use the programs to create & design your story.
Use the storyboard templates given to you to help design and prepare your story, or use your journal to sketch & plan out your plot. Use the advice from the videos, the picture books you read, and articles above to assist you.

Once you have a text, decide how your illustration might further the story. What image or visual extends the imagination of a child reader? What colors or graphic styles might you use to catch a child's attention? Remember that illustrations are meant to further the story--not just show a depiction of the text.

Be creative with your design. Decide how many words should go on a page. Where should the text appear? What images appear with the text? Plan and design.

If you are drawing your own pictures, you will need to make JPGs of your drawings and upload them into your computer or google docs/slides. You may also use one of the following programs to help design and illustrate your text:

Children's story programs:


HOMEWORK: None. 

Wednesday, May 10, 2017

Children's Literature & Story Project

Brainstorm:
  • What are some qualities/tropes that entertained you as a child (films/books, etc.)?
  • What sort of characters/settings/events occur in a children's story?
Let's see an example film of a children's story. As you watch, see if you can identify some tropes of a good children's story...

Dr. Seuss: Putting Rhymes to Good Use
Horton Hears a Who (1970)

Please take a few minutes this morning to read/view the following:
In the lab, please begin brainstorming an idea for your own children's story. Use the storyboard templates to help design and prepare your story, or use your journal to plan out your plot. Use the advice from the videos, the picture books you read, and articles above to assist you.

Once you have a text, decide how your illustration might further the story. What image or visual extends the imagination of a child reader? What colors or graphic styles might you use to catch a child's attention? Remember that illustrations are meant to further the story--not just show a depiction of the text.

Be creative with your design. Decide how many words should go on a page. Where should the text appear? What images appear with the text? Plan and design.

If you are drawing your own pictures, you will need to make JPGs of your drawings and upload them into your computer or google docs/slides. You may also use one of the following programs to help design and illustrate your text:

Children's story programs:
HOMEWORK: None. Complete drafts of your science fiction and fantasy stories if you have not yet completed these assignments. Brainstorm and prepare to create your children's story with illustrations if you did not get an idea in the lab today. Next class we will design and work on this project. Please bring any necessary materials with you to class!

For fun: Futurama: The Science of Comedy

Monday, May 8, 2017

Children's Lit

Blog: Take 5 minutes today and write a response to one of the following on your blog:

  • How did my writing go for the fantasy story assignment? Talk about what worked/didn't work or what you liked/didn't like about the project.
  • Write about the film Legend (1985), directed by Ridley Scott (Alien, Blade Runner, Thelma & Louise, Gladiator, The Martian, etc.); what did you like, dislike, think about, etc.?
  • What's the point of reading a fantasy novel/story? Or writing one? Why might we do it?
  • What was one of your favorite children's picture books when you were young? What was the title or the story? Why did you like it?

Children's Literature Project

Much of children's literature is designed to teach children: 1. The alphabet 2. New words or concepts 3. Social mores or traditions and 4. of course to teach them or "edumacate" them about the world we live in (or wish we lived in), and what it means to be human.

Children's books are often written for elementary readers. That means that smart and talented authors target children (and their parents) as their potential audience. Techniques of elementary reading (since the focus is on new words, letters, and concepts) include several of the following tropes (or patterns):

1. Young protagonists
2. Colorful pictures that help match vocabulary to image
3. A lesson or moral
4. Short paragraphs (sometimes a picture book has only pictures) Sentence construction and syntax is simple or paired down. Noun + verb + direct object, etc. See Spot. See Jane. Spot bit Jane.

"Children's" literature, therefore, is NOT meant to be read by adolescents, since adolescents often find it difficult to appreciate simplicity or wild imagination, searching primarily to fit into a common crowd and usually resent being treated like young "children."

As you go about completing the library research project on Children's Literature, consider HOW you approach a children's book. If you are open, this can be a lot of fun. If you are close-minded (this often happens in a group setting since you don't want your peers to know you actually enjoy kids stuff) you may find yourself overly critical.

TASK: Go to the library. Select a children's picture book. Read it. Analyze it (what colors, pictures, style is the book using? How is this designed to catch the attention of a child? What is the story? What fantasy elements and tropes or archetypes are used? Examine the language and how it is paired down or more simplistic than novels we read in school. Think about the lesson/moral about life the book examines, etc.

During period 3, stay in the library and read in a corner. Then check out the book by end of period 3. Bring the book to the lab. Prepare a reading of the book to our peers during 4th period. Practice reading your book to a partner or two.

At the end of class, please respond to this entry about the books you read and your experience reading in the COMMENT section of this blog. Particularly answer: As a writer, what have you learned about children's books?

PLEASE POST A COMMENT BELOW - Please include your real NAME to get full credit!

HOMEWORK: None. Gather ideas for a children's story.

Thursday, May 4, 2017

Fantasy Project Draft

I am proctoring an AP exam. Please read this post and follow the links to complete your work today!

Lab: Please continue to write your fantasy story drafts today. You should complete your draft by the end of class today and turn in your draft to the substitute. Remember to proofread and include a title.

Use the archetypes, prompts, and tropes from the past few posts to help you if you get stuck with your story draft. Avoid bothering other students when you are stuck. Instead, unstick. Stuck about unsticking? Read: 25 Ways to Unstick a Stuck Story.

Remember that you can skip the boring stuff in a draft. If you don't know what the next scene will be, skip a line (use white space) and move ahead to the next scene you DO know must happen in your story. Use the archetype plots and hero's journey to guide you. You can always come back to connect the dots if you get too far disconnected.

Use the hero's journey we learned (see the previous post) if you can, and consult the advice from the science fiction unit about working through the middle toward the end of a story. Since fantasy stories rely on the setting make sure you use your poetic skills (metaphor, simile, alliteration, symbol, imagery, personification, etc.) to describe your setting. I should read several paragraphs in your draft where you focus on setting.

A climactic action sequence is also often standard in a fantasy story. To do this, slow down your description of an action. One mistake young writers make is to skip the action by speeding up and being vague. To make action work in fiction, you need to separate all the single moments of an action (or series of actions) and write then one at a time using active verbs. Imagery will be key in writing effective action sequences. Appeal to all of our senses, not just visual, but taste, temperature, movement, sound, smell, etc. Using metaphors/similes can also enhance your writing. See the following examples as to how to do this.

An example of hand-to-hand fighting (action verbs are in red for your convenience...):
  • "...And charged. He threw up his forearms like an offensive lineman blocking a defensive back, but Pike slipped to the side, pushed the man’s elbow down and away, caught his head, and rolled him into the floor. Third of a second once contact was made, and Pike was on his feet, watching the muscular man rush toward him in slow motion as the three other men, even more slowly, jumped to their feet. The muscular man reached under his shirt even as he pushed past the tables. Pike did not try to stop the gun; he rolled his hand under the man’s wrist, drove the man’s arm over and back, and pulled him backward and down. Pike had the gun before the man slammed into the floor, and hit him on the forehead with it two hard times."
  • "I slipped to the left, which threw him off enough so that I could step inside the right cross and get a handful of his hair. I pulled his head forward and broke his nose with my head. Still holding his hair in one hand, I got my other hand into his crotch and put my shoulder into him and lifted him off the ground and slammed him down on the hood of the truck. He grunted and went limp. When I stood back, he slowly slid off the hood and lay in the street with his mouth open."
  • "Sweat stung the eyes like tiny vipers, dripping down from a gore sprayed face. All around was nothing but a whirlwind of disorder and violence, a blur of color and vicious motion. The parched, panting tongue collected the dust-choked air which intermixed with the bitterness of iron. Deafening, blood pounded in the ears, drumming to a ferocious beat inside the helmet. 
Read the short article about writing warfare in fantasy at the link.

Your fantasy story should include at least 1 action sequence (probably as part of your crisis or climax but can also be placed during your hero's trials.)

HOMEWORK: If you did not complete your draft in the lab today, please complete it on your own time and turn it in late next class.

Monday, May 1, 2017

Fantasy Story Project & Some Common Archetypes

During period 3, please continue to write your fantasy story drafts.

If you need a plot, try an archetype:

An archetype--meaning arche (original) and type (form) is a pattern that many writers use to pattern their plots. It's helpful for a writer to be familiar with some of the basic plot and character archetypes so that you know what a reader expects in a story.

Archetype, or "original pattern", is a model from which other characters or stories are based. Archetype is as old as human storytelling and continues throughout contemporary literature (just that you don't always notice it as archetype).

When an author uses an archetype, he is patterning his character(s) or plot after other types of that kind. For example: character archetypes might include: 1. The hero 2. the protective mother 3. the prostitute with a heart of gold 4. the trickster or 5. the evil or cruel master.

Plot archetype might include: 1. the Rags to Riches plot 2. the Quest 3. Transformation or 4. traditional love story: boy meets girl, boy loses girl, boy gets girl back.

There are many, many more. And yes, archetype used too often, can create stereotypes.
The ones that we will focus on can be used with the Action or Adventure genre. Let's take a look. For each type, jot down some films, books, or stories you have read or watched that fit the archetype.

The Quest
The quest is traditionally a journey about the self.
1. The story starts at Protagonist’s home
2. Protagonist is pushed or spurred into action
3. The decision to ACT leads to the first major event
This first event is called a Motivating Incident
The main character has both:
Intent= to find the goal
motivation=reason for wanting to achieve it
4. The protagonist rarely travels alone; helpful characters aid the protagonist
5. Usually, the quest includes a series of incidents (actions) that help to develop the protagonist
The author must ask: what difficulties would make the most interesting and challenging obstacles for the protagonist.
6 The final act of the story includes a revelation, epiphany, discovery or realization about the main character’s life or personal situation.
7. Often, additional complications arise as a result of the protagonist obtaining his goal.
8. The protagonist usually returns home, making a complete circle. He returns changed, developed.

The Adventure
1. The focus of this plot is on the action (journey), not the person making the journey.
2. Story concerns traveling into an unknown or new place.
3. The hero's goal is never found in the self or at home, but in the new places visited.
4. The Hero must be motivated by someone or something; the intent is not as important as motivation.
5. The Hero doesn't necessarily need to change in any meaningful way by the end of the story.
6. Adventures often include romance (see the Romance plot below).

Romance
• The protagonist falls in love with another character (the object of affection)
• There should always be an obstacle that prevents the object of affection from getting together romantically with the beloved
• The first attempt at romance is always thwarted or delayed and put off
• Characters are often caught up in their personal emotions and problems
• Lovers are tested by a series of problems or conflicts (often from the outside)
• If the love is "forbidden", then the characters also have to come to terms with the society or culture that is preventing them from being together
• Lovers will usually get together at the end of the plot (in forbidden love plots, however, usually they don't)

The Chase
  • A protagonist either is chased by some sort of antagonist, or a protagonist is chasing an antagonist--often those accused or suspected of a crime.
  • The story involves several near "catches" but eventually ends with the protagonist winning.
The Rescue
  • Someone captured might be released by the hero (or the hero escapes). A triangle often forms between the protagonist, the antagonist, and the captured victim. There is usually a big fight at the climax of the story between hero and villain resulting in the freedom of the victim. Slave narratives and the archetype of the princess in the castle fall into this category as well. 
Transformation/Coming of Age:
  • The protagonist changes internally more than externally
  • The focus of the plot is on the change itself; how it happens and how the protagonist reacts to it
  • The protagonist moves from one period of their life to another. Example: Adolescence to Adulthood
  • The protagonist must learn to understand and cope with this change; conflict arises when the protagonist cannot cope or fails to understand what is happening
  • The change or transformation is often gradual
  • As a result of the change, usually the protagonist learns something valuable about himself; there is a gain of wisdom but usually at the price of a certain sadness. 
One major subtype of the archetypical plot of transformation is the young adult novel/story, also called: The Bildungsroman.

The Bildungsroman is a type of story that focuses on the psychological, moral, and social formation of the protagonist (usually a young person) as he or she grows to adulthood.

This type of story was made popular during the period of the German Enlightenment, or during the seventeenth century through the eighteenth (usually ending at the Napoleonic Wars or early nineteenth century). It is still with us today, as most children's literature writers use the pattern somewhere within their stories.

The pattern is as follows:
1. The protagonist grows from child to adult.

Note: this does not always mean growing to legal or mature age--it refers mostly to the psychological state of the child (whose world centers around him/herself) to that of the mature adult (whose world centers around others). Of course, not everyone reaches this state of being just by growing older.

2. The protagonist must have a reason to embark upon his or her "journey of self-discovery." A loss or discontent must, at an early stage, jar him or her away from their home or family setting. In literature, we usually call this the INCITING INCIDENT. It is the event that gets the plot moving along.

3. The process of maturation is long, arduous and usually gradual, involving repeated clashes between the hero's needs and desires and the views and judgments enforced by an unbending social order. Note: this is similar to Sigmund Freud's concept of the pleasure principle versus the reality principle- meaning that a character wants what is desired immediately or will give the greatest satisfaction, but must deal with the concept that "you don't always get what you want." Wise words for any growing or maturing person today.

4. Eventually, the spirit and values of the social order become manifest in the protagonist, who is ultimately accommodated into the society. In other words, the character grows up to become a model character -- one accepted into a specific culture or society.

5. The novel or story ends with the protagonist's self-discovery or awareness of his/her growth and understanding his/her new place or role in society. In other words, there is a realization by the character that he/she has grown up.

An example of the bildungsroman archetype would be:
  • Harry Potter in the Harry Potter and the ... series
  • David in Montana 1948
  • Turtle in The Bean Trees
  • Charlie Bucket in Charlie and the Chocolate Factory
There are, of course, thousands of other characters you may be familiar with in books and movies you have read or seen. In your journal make a list of other books you have read that may have been bildungsroman novels.

Metamorphosis: This archetype is similar to transformation archetypes, but differs slightly...)

  • The protagonist changes physically (usually as a result of a curse or the character’s hamartia
  • Much of the plot deals with the protagonist adjusting to the change
  • The point of the plot is to show the process of transformation back to humanity
  • The antagonist is the catalyst that propels the protagonist toward release
  • The protagonist is usually released at the end of the plot
  • The reader learns the reasons for the curse and its root causes
So, if you're scratching around for an idea to move your story along, try picking and choosing one of these typical archetype plots and follow the standard storyline. Feel free to experiment by mixing some of these elements together in a unique magical brew of your own creativity. 

Period 4: Legend (film) 

Let's view a few short instructional videos regarding your fantasy story projects...
We will be examining the use of archetypes in the film Legend (1985) by director Ridley Scott.

To recap, the heroes journey looks like this:
1. Status quo/call to adventure: a hero is introduced to a problem that needs to be solved.

2. Assistance: a hero gets help from someone wiser or stronger or better than the hero is.

3. Departure: the hero begins his/her quest.

4. Trials: The hero proves his/her mettle by facing and often overcoming a series of increasingly difficult problems. 

5. Approach: the hero attempts to thwart or stop the villain. Usually this involves finding the problem and attempting to solve it.

6. Crisis: A turning point for the hero, where the hero faces his/her lowest end--all seems to be lost. 

7. Treasure: by surviving the crisis, the hero usually wins some sort of "treasure"--something that makes him/her a better hero.

8. Result: After fighting for his/her life, the hero usually overcomes the antagonist, often using something the villain or antagonist lacks.

9. Return: the hero returns from whence he/she came--this time a better, stronger, wiser person.

10. New Life: the hero takes on the new identity as a hero. Hero may also come 'back to life' after facing his/her biggest challenge.

11. Resolution: the story resolves. The hero is celebrated or acknowledged or fulfilled.

12. Status quo: Back to square one.

All heroes journeys start off in the "normal" world and move through a "special" world. While not all authors will use the heroes journey in the same way, usually, it can be argued, that most stories follow some of the major plot points pretty closely.

Legend (1985) directed by Ridley Scott. Here is some information about the film:

Writer: William Hjorstberg
Cinematography: Alex Thomson
Sound/Music: Jerry Goldsmith (director's cut) or Tangerine Dream (theatrical release)
Special Effects Supervisor: Nick Allder & crew

Characters:
Jack (Tom Cruise)
Lili (Mia Sara)
Darkness (Tim Curry)
Honeythorn Gump (David Bennent)
Screwball (Billy Barty)
Brown Tom (Cork Hubbert)
Oona (Annabelle Lanyon)
Blix (Alice Playten)
Pox (Peter O'Farrell)
Blunder (Kiran Shaw)
Meg Mucklebones (Robert Picardo)
Nell (Tina Martin)

As we watch, examine the film's Heroic journey. Identify the moments for Jack & Lili's heroic journeys and fantasy archetypes (such as the quest, adventure, romance, transformation, or metamorphosis)

HOMEWORK: None. If you did not make much progress on your fantasy story, please continue to write on your own. It will be due the beginning of next week.

The Graveyard Book - Discussion Questions

  In your discussion groups, please answer 5 of the 10 discussion questions. Choose a member of your group to record your answers. Make sure...