Wednesday, May 20, 2009

Quest Archetype

The quest is traditionally a journey about the self.
1. The story starts at Protagonist’s home
2. Protagonist is pushed or spurred into action
3. The decision to ACT leads to the first major event
This first event is called a Motivating Incident
The main character has both:
Intent= to find the goal
motivation=reason for wanting to achieve it
4. The protagonist rarely travels alone; helpful characters aid the protagonist
5. Usually the quest includes a series of incidents (actions) that help to develop the protagonist

The author must ask: what difficulties would make the most interesting and challenging obstacles for the protagonist.
6. The final act of the story includes a revelation, epiphany, discovery or realization about the main character’s life or personal situation.
7. Often, additional complications arise as a result of the protagonist obtaining his goal.
8. The protagonist usually returns home, making a complete circle. He returns changed, developed.

How to do it:
1. The quest should be about a search for a person, place or thing (noun).
2. Your plot should move around a lot, visiting many people and places. Movement should result from a cause to an effect pattern.
3. Character should return to the location where he started having changed in some way. (We call a changed character DYNAMIC)
4. First act includes motivating or inciting incident; clearly understand the intent and motivation of your main character.
5. Include a companion and a helpful character
6. The protagonist should come to a realization about himself through his quest

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