Brainstorm:
Dr. Seuss: Putting Rhymes to Good Use
Horton Hears a Who (1970)
Please take a few minutes this morning to read/view the following:
Once you have a text, decide how your illustration might further the story. What image or visual extends the imagination of a child reader? What colors or graphic styles might you use to catch a child's attention? Remember that illustrations are meant to further the story--not just show a depiction of the text.
Be creative with your design. Decide how many words should go on a page. Where should the text appear? What images appear with the text? Plan and design.
If you are drawing your own pictures, you will need to make JPGs of your drawings and upload them into your computer or google docs/slides. You may also use one of the following programs to help design and illustrate your text:
Children's story programs:
- What are some qualities/tropes that entertained you as a child (films/books, etc.)?
- What sort of characters/settings/events occur in a children's story?
Dr. Seuss: Putting Rhymes to Good Use
Horton Hears a Who (1970)
Please take a few minutes this morning to read/view the following:
- Writing for children: 5 Tips to Writing a Book Kids Will Love
- Neil Gaiman: Is Writing for Children More Difficult than Writing for Adults? (short video)
- How to Write a Children's Story: Outline Ideas (short video)
- How to Write and Illustrate Children's Books (short video)
Once you have a text, decide how your illustration might further the story. What image or visual extends the imagination of a child reader? What colors or graphic styles might you use to catch a child's attention? Remember that illustrations are meant to further the story--not just show a depiction of the text.
Be creative with your design. Decide how many words should go on a page. Where should the text appear? What images appear with the text? Plan and design.
If you are drawing your own pictures, you will need to make JPGs of your drawings and upload them into your computer or google docs/slides. You may also use one of the following programs to help design and illustrate your text:
Children's story programs:
- My Story Book
- Storybird
- Storyjumper
- My Story: Storybook Maker for Apple (iPhone app)
- Erintigration
- Inklewriter
HOMEWORK: None. Complete drafts of your science fiction and fantasy stories if you have not yet completed these assignments. Brainstorm and prepare to create your children's story with illustrations if you did not get an idea in the lab today. Next class we will design and work on this project. Please bring any necessary materials with you to class!
For fun: Futurama: The Science of Comedy
For fun: Futurama: The Science of Comedy
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